Quinn

asp in the grass

Description:

Aspects

High Aspect: asp in the grass
Trouble: hunted
I see the future?
everybody is a tool
the dead don’t need it.

Skills

+4 rapport
+3 investigate & craft
+2 Deceive, Empathy & notice
+1 Burglar, resources, will, stealth

Stunts:

I knew that – Once per session you may double the number of shifts gained on any single roll.

Sweet Talking – +2 rapport when trying to convince someone to take action

Crafty – can use craft as an attack skill provided I have ample time to setup

Psychologist – Once per session you can reduce someone else’s consequence by one level of severity (severe into moderate, moderate to minor, minor to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to be able to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)

Bio:

Quinn was introduced to the mob by Mr. Brooks, his mentor and a rather important mobster. Mr. Brooks recognized Quinn’s unique talent for resolving issues between different factions of the organization. With time, this talent grew (was groomed?) and soon he was arbitrating agreements between completely different organizations. He had knack for finding solutions that made both parties happy while benefiting Mr. Brooks in the process.
One day, Mr. Brooks brought him a special problem, and Quinn found he was having trouble finding an answer. His ‘gift’ for seeing a good future seemed to be failing him, and in one insight he realized that one of the groups was composed of demons. Frantically searching for solution for the second party, he realized that they too were demons. Demons upon demons, with no wins in sight, Quinn saw a future of all of them dead, laid the trap and as the building exploded ran to share his new insight and proud accomplishment of ridding the world of demons to Mr. Brooks.
The smile faded when he had a flash of vision showed Mr. Brooks growing up his friends and family, the same demons he just killed…

trouble: hunted
high aspect: asp in the grass

Bella story,

The arbitration was almost complete; both fractions were almost in agreement, if only it wasn’t for Jake. Everybody and I mean everybody would be happier if he was gone, but you can’t just kill the clients. Fortunately in this line of business people have enemies. Bella was the perfect piece, She was looking for justice, everybody knew it, she just needed a little help realizing who Jake was and how to find him. Not all once though. First, a couple meetings to build trust and remove any suspicion that he was doing anything other than helping…

aspect: everybody is a tool

Arnold’s story,

Arnold had a mark. A great magician and marksmen Aenea branded it. However, Arnold figured if a guy could put it on, he could take it off. They only had to convince someone to go against the church of starry wisdom. Bella suggested me. I had brought people together and shown them a better path. I showed Aenea was being used by the church, and we could get him to a better place. I was just the man for the job. While helping Arnold, Arnold told me many things about the junk I had collected off of old problem people. He was able to purchase many of my item’s and tell me much about others. I knew we would be valuable business partners for a long time to come. Plus, there were all those items Aenea had no use for after he was brought to ‘a better place’.
Aspect: the dead don’t need it.

Quinn

Prismatic Shadows bagheer LlewellynFalco